---
title: "Resource Embedding"
description: "Embed images and fonts into the binary with the SLINT_EMBED_RESOURCES target property."
---
import SlintRef from "../../../components/SlintRef.astro";

By default, images from <SlintRef type="image" label="@image-url()" /> or fonts that your Slint files reference are loaded from disk at run-time. This minimizes build times, but requires that the directory structure with the files remains stable. If you want to build a program that runs anywhere, then you can configure the Slint compiler to embed such sources into the binary.

Set the `SLINT_EMBED_RESOURCES` target property on your CMake target to one of the following values:

* `embed-files`: The raw files are embedded in the application binary.
* `embed-for-software-renderer`: The files will be loaded by the Slint compiler, optimized for use with the software renderer and embedded in the application binary.
* `embed-for-software-renderer-with-sdf`: Same as `embed-for-software-renderer`, but use [Signed Distance Fields (SDF)](https://en.wikipedia.org/wiki/Signed_distance_function) to render fonts.
  This produces smaller binaries, but may result in slightly inferior visual output and slower rendering.
  (Requires the `SLINT_FEATURE_SDF_FONTS` feature to be enabled.)
* `as-absolute-path`: The paths of files are made absolute and will be used at run-time to load the resources from the file system. This is the default.

This target property is initialized from the global `DEFAULT_SLINT_EMBED_RESOURCES` cache variable. Set it to configure the default for all CMake targets.

```cmake
# Example: when building my_application, specify that the compiler should embed the resources in the binary
set_property(TARGET my_application PROPERTY SLINT_EMBED_RESOURCES embed-files)
```